Scorbot simulator
Articulation Lista de los miembros

Lista completa de los miembros de Articulation, incluyendo todos los heredados:

angle (definido en Articulation)Articulationprivate
Angle()Articulationinline
Angle(Vector3 angle)Articulationinline
ApplyCountLimits(int count, int lowerLimitCount, int upperLimitCount)Articulationinlineprivate
ApplyLimit(float angle, float currentAngle)Articulationinlineprivate
Articulation() (definido en Articulation)Articulationinline
BuiltAngle(float beta)Articulationinline
CountsAreTransformed()Articulationinline
countsAreTransformed (definido en Articulation)Articulationprivate
CountToAngle(int count)Articulationinline
countToDegrees (definido en Articulation)Articulationprivate
currentSpeed (definido en Articulation)Articulationprivate
degrees (definido en Articulation)Articulation
degreesToCount (definido en Articulation)Articulationprivate
GetAngle()Articulationinline
GetAngleHome()Articulationinline
GetGlobalAngle()Articulationinline
GetPlane()Articulationinline
GetPosition()Articulationinline
GetSpeed()Articulationinline
GetTimeToRotate(Vector3 finalAngle)Articulationinline
GoHome(float duration)Articulationinline
homeCount (definido en Articulation)Articulation
LerpAngleNoShortest(Vector3 startAngle, Vector3 endAngle, float t)Articulationinlineprivate
limit (definido en Articulation)Articulationprivate
lowerLimitCount (definido en Articulation)Articulation
maxSpeed (definido en Articulation)Articulationprivate
minSpeed (definido en Articulation)Articulationprivate
MoveCoroutine(Vector3 finalAngle, float duration)Articulationinline
offset (definido en Articulation)Articulation
percSpeed (definido en Articulation)Articulationprivate
plane (definido en Articulation)Articulationprivate
Rotate(float beta, bool absolute=false)Articulationinline
SetAngle(Vector3 newAngle)Articulationinline
SetCountsAreTransformed(bool transformed)Articulationinline
SetLimit(float max, float min)Articulationinlineprivate
SetLimit(int minCount, int maxCount, int homeC, float degrees, float offset=0f)Articulationinline
SetPercSpeed(int perc)Articulationinline
SetPlane(string newPlane)Articulationinline
SetSpeed(float min, float max)Articulationinline
UpdateAngleAsGlobal(Vector3 angle)Articulationinline
UpdateCurrentSpeed()Articulationinlineprivate
upperLimitCount (definido en Articulation)Articulation