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Scorbot simulator
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Lista completa de los miembros de Articulation, incluyendo todos los heredados:
| angle (definido en Articulation) | Articulation | private |
| Angle() | Articulation | inline |
| Angle(Vector3 angle) | Articulation | inline |
| ApplyCountLimits(int count, int lowerLimitCount, int upperLimitCount) | Articulation | inlineprivate |
| ApplyLimit(float angle, float currentAngle) | Articulation | inlineprivate |
| Articulation() (definido en Articulation) | Articulation | inline |
| BuiltAngle(float beta) | Articulation | inline |
| CountsAreTransformed() | Articulation | inline |
| countsAreTransformed (definido en Articulation) | Articulation | private |
| CountToAngle(int count) | Articulation | inline |
| countToDegrees (definido en Articulation) | Articulation | private |
| currentSpeed (definido en Articulation) | Articulation | private |
| degrees (definido en Articulation) | Articulation | |
| degreesToCount (definido en Articulation) | Articulation | private |
| GetAngle() | Articulation | inline |
| GetAngleHome() | Articulation | inline |
| GetGlobalAngle() | Articulation | inline |
| GetPlane() | Articulation | inline |
| GetPosition() | Articulation | inline |
| GetSpeed() | Articulation | inline |
| GetTimeToRotate(Vector3 finalAngle) | Articulation | inline |
| GoHome(float duration) | Articulation | inline |
| homeCount (definido en Articulation) | Articulation | |
| LerpAngleNoShortest(Vector3 startAngle, Vector3 endAngle, float t) | Articulation | inlineprivate |
| limit (definido en Articulation) | Articulation | private |
| lowerLimitCount (definido en Articulation) | Articulation | |
| maxSpeed (definido en Articulation) | Articulation | private |
| minSpeed (definido en Articulation) | Articulation | private |
| MoveCoroutine(Vector3 finalAngle, float duration) | Articulation | inline |
| offset (definido en Articulation) | Articulation | |
| percSpeed (definido en Articulation) | Articulation | private |
| plane (definido en Articulation) | Articulation | private |
| Rotate(float beta, bool absolute=false) | Articulation | inline |
| SetAngle(Vector3 newAngle) | Articulation | inline |
| SetCountsAreTransformed(bool transformed) | Articulation | inline |
| SetLimit(float max, float min) | Articulation | inlineprivate |
| SetLimit(int minCount, int maxCount, int homeC, float degrees, float offset=0f) | Articulation | inline |
| SetPercSpeed(int perc) | Articulation | inline |
| SetPlane(string newPlane) | Articulation | inline |
| SetSpeed(float min, float max) | Articulation | inline |
| UpdateAngleAsGlobal(Vector3 angle) | Articulation | inline |
| UpdateCurrentSpeed() | Articulation | inlineprivate |
| upperLimitCount (definido en Articulation) | Articulation |
1.8.15