Scorbot simulator
GameController Lista de los miembros

Lista completa de los miembros de GameController, incluyendo todos los heredados:

Awake() (definido en GameController)GameControllerinlineprivate
axisCamera (definido en GameController)GameController
backupFileControl (definido en GameController)GameControllerprivate
backupFileOutput (definido en GameController)GameController
byXYZPRDropdown (definido en GameController)GameController
byXYZPRInput (definido en GameController)GameController
cam (definido en GameController)GameController
cameraControl (definido en GameController)GameControllerprivate
canvas (definido en GameController)GameController
Close()GameControllerinline
commandControl (definido en GameController)GameControllerprivate
commandsDropdown (definido en GameController)GameController
CommandsDropdown_IndexChanged(int index)GameControllerinline
commandsPanel (definido en GameController)GameController
CON()GameControllerinline
console (definido en GameController)GameController
controller (definido en GameController)GameController
CreateDefaultTarget(string targetName)GameControllerinline
defaultPosition (definido en GameController)GameControllerprivate
DefpNameInput (definido en GameController)GameController
DrawTrayectory()GameControllerinline
effectorFileControl (definido en GameController)GameControllerprivate
Execute()GameControllerinline
gameController (definido en GameController)GameControllerstatic
GetOnlineMode()GameControllerinline
HereFromDel (definido en GameController)GameControllerstatic
HereFromSimulation(bool fromSimulation)GameControllerinline
hereGroup (definido en GameController)GameController
Home()GameControllerinline
indexRobot (definido en GameController)GameControllerstatic
innerTarget (definido en GameController)GameController
LineRenderEmpty()GameControllerinlineprivate
lineRenderer (definido en GameController)GameControllerprivate
Load()GameControllerinline
loadedEffector (definido en GameController)GameControllerprivate
MainMenu()GameControllerinline
ManualControlArticulation(int btn)GameControllerinline
manualControlPanel (definido en GameController)GameController
manualInputControl (definido en GameController)GameControllerprivate
menu (definido en GameController)GameController
messageLog (definido en GameController)GameController
messageLogPanel (definido en GameController)GameController
NUMBER_FORMAT (definido en GameController)GameController
onlineMode (definido en GameController)GameControllerprivate
OnlineOfflineSlider(float value)GameControllerinline
onlineText (definido en GameController)GameController
Open()GameControllerinline
output (definido en GameController)GameController
panelControl (definido en GameController)GameControllerprivate
PInput (definido en GameController)GameController
planeXY (definido en GameController)GameController
planeXZ (definido en GameController)GameController
planeYZ (definido en GameController)GameController
portsDropdown (definido en GameController)GameController
position1Dropdown (definido en GameController)GameController
position2Dropdown (definido en GameController)GameController
positionCountLog (definido en GameController)GameController
positionLog (definido en GameController)GameController
positionLogPanel (definido en GameController)GameController
positionSyncLog (definido en GameController)GameController
RecordPosition(bool fromCommand)GameControllerinline
RemoveTarget()GameControllerinline
RInput (definido en GameController)GameController
robot (definido en GameController)GameController
Save()GameControllerinline
ScorbotDel (definido en GameController)GameControllerstatic
scorbots (definido en GameController)GameController
scorbotVersionDropdown (definido en GameController)GameController
selectionControl (definido en GameController)GameControllerprivate
SetScorbot(int index)GameControllerinline
SetTarget(Transform t)GameControllerinlineprivate
ShowHideCommands()GameControllerinline
ShowHideConsole()GameControllerinline
ShowHideManualControls()GameControllerinline
ShowHideMessageLog()GameControllerinline
ShowHidePositionLog()GameControllerinline
ShowHideSync()GameControllerinline
SpeedInputEnd(string speed)GameControllerinline
SpeedLInputEnd(string speed)GameControllerinline
speedLText (definido en GameController)GameController
speedText (definido en GameController)GameController
spline (definido en GameController)GameController
Start() (definido en GameController)GameControllerinlineprivate
stateMessageControl (definido en GameController)GameControllerprivate
stateOutput (definido en GameController)GameController
SyncAllTargets()GameControllerinline
syncFromSimulationToScorbot (definido en GameController)GameControllerprivate
SyncFromSimulationToScorbot(bool fromSimulation)GameControllerinline
syncGroup (definido en GameController)GameController
syncPanel (definido en GameController)GameController
SyncTarget()GameControllerinline
syncTargetDropdown (definido en GameController)GameController
target (definido en GameController)GameController
targetControl (definido en GameController)GameControllerprivate
targetDropdown (definido en GameController)GameController
TargetDropdown_IndexChanged(int index)GameControllerinline
targetName (definido en GameController)GameController
targetNameInput (definido en GameController)GameController
targetNamePrefab (definido en GameController)GameController
targetPrefab (definido en GameController)GameController
Update() (definido en GameController)GameControllerinlineprivate
UpdateTargets(List< string > targetsNamesArray)GameControllerinlineprivate
ValidTarget(string targetName, Transform newTarget, Vector3 newPos)GameControllerinlineprivate
XInput (definido en GameController)GameController
YInput (definido en GameController)GameController
ZInput (definido en GameController)GameController