Scorbot simulator
GameController Lista de los miembros
Lista completa de los miembros de
GameController
, incluyendo todos los heredados:
Awake
() (definido en
GameController
)
GameController
inline
private
axisCamera
(definido en
GameController
)
GameController
backupFileControl
(definido en
GameController
)
GameController
private
backupFileOutput
(definido en
GameController
)
GameController
byXYZPRDropdown
(definido en
GameController
)
GameController
byXYZPRInput
(definido en
GameController
)
GameController
cam
(definido en
GameController
)
GameController
cameraControl
(definido en
GameController
)
GameController
private
canvas
(definido en
GameController
)
GameController
Close
()
GameController
inline
commandControl
(definido en
GameController
)
GameController
private
commandsDropdown
(definido en
GameController
)
GameController
CommandsDropdown_IndexChanged
(int index)
GameController
inline
commandsPanel
(definido en
GameController
)
GameController
CON
()
GameController
inline
console
(definido en
GameController
)
GameController
controller
(definido en
GameController
)
GameController
CreateDefaultTarget
(string targetName)
GameController
inline
defaultPosition
(definido en
GameController
)
GameController
private
DefpNameInput
(definido en
GameController
)
GameController
DrawTrayectory
()
GameController
inline
effectorFileControl
(definido en
GameController
)
GameController
private
Execute
()
GameController
inline
gameController
(definido en
GameController
)
GameController
static
GetOnlineMode
()
GameController
inline
HereFromDel
(definido en
GameController
)
GameController
static
HereFromSimulation
(bool fromSimulation)
GameController
inline
hereGroup
(definido en
GameController
)
GameController
Home
()
GameController
inline
indexRobot
(definido en
GameController
)
GameController
static
innerTarget
(definido en
GameController
)
GameController
LineRenderEmpty
()
GameController
inline
private
lineRenderer
(definido en
GameController
)
GameController
private
Load
()
GameController
inline
loadedEffector
(definido en
GameController
)
GameController
private
MainMenu
()
GameController
inline
ManualControlArticulation
(int btn)
GameController
inline
manualControlPanel
(definido en
GameController
)
GameController
manualInputControl
(definido en
GameController
)
GameController
private
menu
(definido en
GameController
)
GameController
messageLog
(definido en
GameController
)
GameController
messageLogPanel
(definido en
GameController
)
GameController
NUMBER_FORMAT
(definido en
GameController
)
GameController
onlineMode
(definido en
GameController
)
GameController
private
OnlineOfflineSlider
(float value)
GameController
inline
onlineText
(definido en
GameController
)
GameController
Open
()
GameController
inline
output
(definido en
GameController
)
GameController
panelControl
(definido en
GameController
)
GameController
private
PInput
(definido en
GameController
)
GameController
planeXY
(definido en
GameController
)
GameController
planeXZ
(definido en
GameController
)
GameController
planeYZ
(definido en
GameController
)
GameController
portsDropdown
(definido en
GameController
)
GameController
position1Dropdown
(definido en
GameController
)
GameController
position2Dropdown
(definido en
GameController
)
GameController
positionCountLog
(definido en
GameController
)
GameController
positionLog
(definido en
GameController
)
GameController
positionLogPanel
(definido en
GameController
)
GameController
positionSyncLog
(definido en
GameController
)
GameController
RecordPosition
(bool fromCommand)
GameController
inline
RemoveTarget
()
GameController
inline
RInput
(definido en
GameController
)
GameController
robot
(definido en
GameController
)
GameController
Save
()
GameController
inline
ScorbotDel
(definido en
GameController
)
GameController
static
scorbots
(definido en
GameController
)
GameController
scorbotVersionDropdown
(definido en
GameController
)
GameController
selectionControl
(definido en
GameController
)
GameController
private
SetScorbot
(int index)
GameController
inline
SetTarget
(Transform t)
GameController
inline
private
ShowHideCommands
()
GameController
inline
ShowHideConsole
()
GameController
inline
ShowHideManualControls
()
GameController
inline
ShowHideMessageLog
()
GameController
inline
ShowHidePositionLog
()
GameController
inline
ShowHideSync
()
GameController
inline
SpeedInputEnd
(string speed)
GameController
inline
SpeedLInputEnd
(string speed)
GameController
inline
speedLText
(definido en
GameController
)
GameController
speedText
(definido en
GameController
)
GameController
spline
(definido en
GameController
)
GameController
Start
() (definido en
GameController
)
GameController
inline
private
stateMessageControl
(definido en
GameController
)
GameController
private
stateOutput
(definido en
GameController
)
GameController
SyncAllTargets
()
GameController
inline
syncFromSimulationToScorbot
(definido en
GameController
)
GameController
private
SyncFromSimulationToScorbot
(bool fromSimulation)
GameController
inline
syncGroup
(definido en
GameController
)
GameController
syncPanel
(definido en
GameController
)
GameController
SyncTarget
()
GameController
inline
syncTargetDropdown
(definido en
GameController
)
GameController
target
(definido en
GameController
)
GameController
targetControl
(definido en
GameController
)
GameController
private
targetDropdown
(definido en
GameController
)
GameController
TargetDropdown_IndexChanged
(int index)
GameController
inline
targetName
(definido en
GameController
)
GameController
targetNameInput
(definido en
GameController
)
GameController
targetNamePrefab
(definido en
GameController
)
GameController
targetPrefab
(definido en
GameController
)
GameController
Update
() (definido en
GameController
)
GameController
inline
private
UpdateTargets
(List< string > targetsNamesArray)
GameController
inline
private
ValidTarget
(string targetName, Transform newTarget, Vector3 newPos)
GameController
inline
private
XInput
(definido en
GameController
)
GameController
YInput
(definido en
GameController
)
GameController
ZInput
(definido en
GameController
)
GameController
Generado por
1.8.15