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void | Log (TerminalLogType type, string format, params object[] message) |
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void | Log_End (TerminalLogType type, string format, params object[] message) |
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void | Input_View (bool T) |
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void | Input_Text (bool T) |
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GameObject | panel |
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GameObject | Control |
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bool | Input [get, set] |
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bool | Input_text [get, set] |
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bool | Scroll [get, set] |
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bool | Cursor [get, set] |
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CommandLog | Buffer [get, private set] |
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CommandHistory | History [get, private set] |
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void | Start () |
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void | OnGUI () |
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void | DrawConsole (int Window2D) |
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void | DrawLogs () |
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void | DrawHistory (int Window2D) |
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void | EnterCommand () |
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void | CompleteCommand () |
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void | CursorToEnd () |
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void | SetupWindow () |
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void | SetupLabels () |
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void | SetupInput () |
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Color | GetLogColor (TerminalLogType type) |
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Controller | Controller |
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int | BufferSize = 512 |
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Font | ConsoleFont |
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string | InputCaret = ">" |
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string | command_text |
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float | InputContrast |
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float | InputAlpha = 0.5f |
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Color | BackgroundColor = Color.black |
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Color | ForegroundColor = Color.white |
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Color | BackgroundColor_Border = Color.gray |
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Color | InputColor = Color.cyan |
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Color | Warning = Color.red |
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Color | Success = Color.green |
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Rect | window |
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Rect | history |
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TextEditor | editor_state |
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Vector2 | scroll_position |
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Vector2 | scroll_position_history |
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GUIStyle | verticalScrollbar |
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GUIStyle | window_style |
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GUIStyle | label_style |
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GUIStyle | input_style |
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Texture2D | background_texture |
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Texture2D | background_texture_border |
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Texture2D | input_background_texture |
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float | clicked = 0 |
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float | clicktime = 0 |
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float | clickdelay = 0.5f |
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List< string > | command_possible |
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int | count_tab |
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bool | command_tab |
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La documentación para esta clase fue generada a partir del siguiente fichero: